House Rule - Target Lock

Here's a house rule I came up with that I believe would work as a good teaching tool for new players and to help get some older players out of some bad habits.

Target Lock.

I got this idea playeing MWO from having to tell people to "lock targets" all the #$## time. Doing so let's you see where to shoot the enemy and helps your missile boats out.

During the shooting phase, everyone is supposed to declare targets before any dice are rolled. That's how it's supposed to happen, but many groups often skip this because unless your going to enforce it or remember, it's easier to just select a target and roll. Doing how you're supposed to can slow things down or make players that aren't as fast at the process feel rushed.

So, during set up for the game, simply assign every unit a number and give it a chip with that number. When the firing phase comes, they can place that chip on the target they want to shoot at, essentially "locking on".

If they don't, they can still pick a target and fire, but they do so at a +1 penalty. This reflects the pilot either waiting or changing their mind at the last sec and switching targets.

This rule will help people get into the habit of declaring targets without anyone having to be "that guy" and being pushy about it. All you have to do is put your chip next to the thing you want to vaporize.

This rule could also be useful to people who like waiting until the last minute to decide as long as they're willing to take that +1.